Ever 17 je příběhem sedmi lidí, kteří zůstanou uvězněni v podmořském zábavním parku LeMU. Během původně obyčejného dne se v parku stane nehoda, při které se polovina komplexu ocitne pod vodou a veškeré komunikační prostředky s vnějškem jsou odříznuty. LeMU je navíc vystaveno tlaku vody, takže na únik zbývá jen 119 hodin. Útěk se stává prioritou, ovšem objevují se pochybnosti o původu nehody.
Jedná se o následovníka Never7: The End of Infinity a předchůdce Remember 11: The Age of Infinity, 12Riven a Code 18. Vyjma posledního jmenovaného se všechny hry odehrávají ve stejném univerzu. Scénaristou je Kotaro Uchikoshi, který také později vytvořil 999: Nine Hours, Nine Persons, Nine Doors pro Nintendo DS a Zero Escape: Virtue's Last Reward pro 3DS a PS Vitu. Ever 17 patří k jedněm z nejznámějších zástupců žánru, což potvrzuje i vydání v několika jazycích (mimo japonštiny ještě v angličtině, ruštině a čínštině). Hra byla v Japonsku vydána i na PS2, PSP, Dreamcast a Xbox 360.
Tak vlastně Ever 17 může za VNDB,
2. Genesis
It all started right after yorhel finished reading Ever17 . Highly impressed by the masterpiece, several questions came to his mind: After learning about visual novels, why did it still take several months to find this game? Why hasn't he ever heard about it before? How can a visual novel of that quality go by unnoticed in almost all online anime and gaming communities? And more importantly: Are there more visual novels like that out there? VNDB was born to answer that last question. The complete lack of any central resource for, or even a simple list of visual novels made it very hard to find new games or get a good overview of what was available. Having a central and well-organized place where everyone can share their information and knowledge about visual novels would solve this problem. After a short three weeks of hard work, the first version of VNDB saw the light of day in September 2007. The obscurity and small fanbase around visual novels, combined with the bare minimum of features and the rigid contribution system in use at the time, made that the database only grew at a slow pace. But with time more people learned about VNDB, new and advanced features were being introduced, and in response more visitors started contributing information. The introduction of an improved and open contribution system in February 2008 motivated even more users to submit information, and as of September 2008 - a year after the initial version of VNDB - the database catalogues more than 1000 visual novels and 2000 releases, which still continues to grow in size and quality today.
2. Genesis
It all started right after yorhel finished reading Ever17 . Highly impressed by the masterpiece, several questions came to his mind: After learning about visual novels, why did it still take several months to find this game? Why hasn't he ever heard about it before? How can a visual novel of that quality go by unnoticed in almost all online anime and gaming communities? And more importantly: Are there more visual novels like that out there? VNDB was born to answer that last question. The complete lack of any central resource for, or even a simple list of visual novels made it very hard to find new games or get a good overview of what was available. Having a central and well-organized place where everyone can share their information and knowledge about visual novels would solve this problem. After a short three weeks of hard work, the first version of VNDB saw the light of day in September 2007. The obscurity and small fanbase around visual novels, combined with the bare minimum of features and the rigid contribution system in use at the time, made that the database only grew at a slow pace. But with time more people learned about VNDB, new and advanced features were being introduced, and in response more visitors started contributing information. The introduction of an improved and open contribution system in February 2008 motivated even more users to submit information, and as of September 2008 - a year after the initial version of VNDB - the database catalogues more than 1000 visual novels and 2000 releases, which still continues to grow in size and quality today.
Drolin
Solidor
GodOfTheSick
Pro: zpracování, příběh
Proti: občasně repetivnost a některé delší scény