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Javor (24.04.2012 10:10):
Tohle je z 22.3., ale čert ví, kdy by to výhledově mohlo být implementováno. Mluvíme tu koneckonců o WG.
Q: "Hi! Did you think of adding a hardcore combat mode, close to a simulator? When there’s increased profitability in experience and credits, no highlighting of a vehicle, absence of reticle, real shell ballistics, and etc. Thanks for reply in advance."
A: " Frankly speaking, we had an idea of a hardcore mode, but in a different way, other than you depicted. For the time being, even if we remove over target markers and vehicle highlighting, there will still be a chance for cheating. As far as the shell ballistics matter is concerned, I assure that it is currently very close to the real one.
Currently in normal game mode you have to hit a vehicle from one to x times with a shell, which has a certain amount of damage, in any place you want. The main goal is just to reduce vehicles HP to 0. Module damaging chance on hit is something like 20%. This means that all modules have some kind of chance of not getting damaged after they are hit by a projectile or explosion damage.
In our opinion the future hardcore mode could consist of the following features:
* Remove critical hits on tanks.
* Vehicle is destroyed only when all crew is out of service, or all modules are destroyed, or ammunition rack has exploded.
* Remove consumables and equipment
* Remove crew skills effect.
In hardcore mode there will be no need to reduce HP. Instead you will have either to damage or destroy all modules, except for the Ammo Rack (destroying Ammo Rack will result in immediate tank destruction) or wound all crew members. The chance of damaging a module on hit will be raised to 100% regardless of the scenario. This game mode would be much more difficult and require good tank knowledge.
This is only a draft of the mode and it is not a final version."