Pro pohodlnější navigaci i přístup k pokročilým funkcím Databáze-her.cz doporučujeme povolit si ve svém prohlížeči JavaScript.

Diskuze

Velmi pěkná recenze ve 12. čísle Spagu: "It is hard to put a label on the mood of Zork III -- "brooding," perhaps, but that would make it more ominous than it is. If anything, it seems like a T.S. Eliot scene, with its barren landscapes and wisps of mist and enigmatic encounters with unidentified characters. (As I spent last winter in Scotland -- on the North Sea coast, even -- the Land of Shadow description above feels familiar indeed.) The adjective "gray" never appears, as far as I can tell, in any of the room descriptions in Zork III, and yet there is a grayness about the game environment that makes the feel of the game far more real, more coherent, than the other two, even if the scenes themselves are less picturesque than those of Zork II. "