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Diskuze

O Hellblade, PC, Steame a konzolach od sefa studia.

“I think PC offers us a level of freedom that we haven’t had before,” the studio’s creative chief Tameem Antoniades told me. “We’re looking at everything we do on this project and figuring out better ways of doing things compared to how the traditional AAA console model works. And consoles are following suit with PC, but I think they’re years behind what things like Steam are doing. If we want to do an open beta right now, it’s a little bit trickier to do that than on PC. Playtesting is a huge thing for us. Usability testing, getting people hands-on to try things out, get feedback, then roll that back in and improve the game... it’s always been essential for us to do that. Not every publisher has let us, because of the secrecy that goes into consoles and publisher-based businesses. As an independent we have the freedom to do that.”
The aim is for Hellblade to be future-proof on PC—possibly supporting 4K resolution and maybe even mods, too. “I think we want to get to the point where we can invite players and fans to add to the game, and do things that are unexpected, and suggest ideas or add-ons that can make the game richer.”